step out of the circle and you lose. pushed out, thrown out, or wandering out on your own — the ring doesn't care how.

walk into the ring and stand on your line (the right-hand one). three counts, then go. leave early and it restarts.

your cursor is your body. in a fight it gets heavy, and it can be shoved. the shape is real — the point pokes, the flat edges push.

fifteen matches. win eight and you keep your rank.

the ring decides. leave it — pushed, thrown, or on your own feet — and the bout is over.

the bout starts on hakkeyoi: to your mark, east side, behind the line, three counts. jump early and it is matta. again.

your cursor is your body. during a bout it follows the mouse the way a heavy man follows an idea. the point of the arrow is real — so is the machine's.

every decision has a name. oshidashi the frontal push out. yorikiri the slow walk to the edge. tsukiotoshi a thrust, then gravity. hatakikomi a step aside. uwatenage a throw. isamiashi out on your own feet.

fifteen bouts to a basho. eight wins keep your rank. seven lose it.

understood.